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Exploring the game design world is like hiking in the woods.
It is about navigating through uncharted landscapes and making wonderful discoveries. It is also about patience and step-by-step progression.
Welcome
A Bit About Me
I am a level designer and a game designer.
My passion lies in creating engaging and immersive game levels. I thrive on innovation and tackling the challenges that come with design.
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​I worked on Elden Ring, the pinnacle of the Souls series, and contributed to the development and launch of Dragon's Dogma 2.
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Currently, I am serving in a leading role on an unannounced project at Capcom.​​
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